Free Digital Tools

Digital tools should enhance in-person learning rather than supplant it. The examples below focus on group learning, but could also be used for independent learning with an accountability partner. Group projects that are never finished are encouraged because they are more likely to produce civic engagement.

If you enjoy thinking about these ideas, explore the Hybrid Pedagogyarrow-up-right website and the discussion below this list of tools.

  • Geographic Mapping: ArcGIS Story Mapsarrow-up-right - For example, ask an group learning about cooperative ecosystems to create a map of businesses that does not already exist. Publish the tool and collect updates through a public Google Sheet.

  • Knowledge Management: GitBookarrow-up-right or Notionarrow-up-right - For example, ask a group studying co-op law in a specific US state to create a wiki or guidebook for future learners. Include an invitation to contributors on the landing page. This site itself is built on GitBook, which allows it to be easily "forked" or copied and adapted by others.

  • Choose Your Own Adventure: Arcadearrow-up-right or Google Slidesarrow-up-right - For example, give a group authentic choices during their learning experience and see how the simulation plays out. Or give a group assignment where the participants create their own "choose your own adventure" scenario.

  • Network Diagramming: Kumuarrow-up-right and SumApparrow-up-right - For example, ask a group interested in creating or expanding a purpose-driven network to create a SumApp survey for network members. Sync the survey results with a social network diagram in Kumu so any new network members have a transparent view of the relationships and partnerships in the network from day one. These two tools are promoted by the Impact Network Toolkitarrow-up-right for decentralized systems change.

  • Discussion Spaces: Discordarrow-up-right or Slackarrow-up-right - For example, ask a group to start a peer learning community and publish an open invitation on a webpage that their target audience visits often. Try using pinned posts to create community agreements. For a game-like visual conferencing experience, try Gatherarrow-up-right. To practice consent decision making online, try hosting your group's discussions on the cooperatively owned Loomioarrow-up-right app.

  • Learning Platforms: Moodlearrow-up-right or BuddyPressarrow-up-right - For example, ask a group to create their own curriculum using an online Learning Management System. Moodle is a popular and inexpensive solution. BuddyPress is a popular plugin for creating social networks on WordPress websites. CUNY's OpenLabarrow-up-right is one of the most successful examples of this learning modality. Mighty Networksarrow-up-right is a community learning platform that prioritizes creator-ownership and can allow educators to more easily implement a business model around their coaching and group facilitation.

  • Unlearning History: TimelineJSarrow-up-right - For example, ask a group studying co-op history to create and publish an interactive timeline. For ongoing refinement, solicit corrections using an annotation tool like Hypothes.is.

  • Video Creation: Fliparrow-up-right or YouTubearrow-up-right - For example, ask a group studying co-op awareness to create their final projects in a video format that can be easily disseminated online. For educators using the Google Classrooms platform, interactive questionsarrow-up-right can be added to videos.

  • Visual Collaboration: Google Jamboardarrow-up-right or Zoom Whiteboardarrow-up-right - For example, ask an online cohort to collaborate live on an ownership model canvas or on nested circles in a sociocracy org chart. Both of these tools can be used during video calls and saved for future use. Canvaarrow-up-right is another popular tool for creating visuals of all kinds: flyers, social media posts, and diagrams.

  • Surveys and Polls: Typeformarrow-up-right or Google Formsarrow-up-right - For example, ask a group studying feasibility to create and distribute a membership interest form. Consider using QR codesarrow-up-right to create physical links to the form. Online petition tools like Change.orgarrow-up-right can be an excellent way to integrate civic participation into your learning topic.

Digital Critical Pedagogy Needs Cooperative Solutions

Digital tools have been a blessing and a curse for learners and educators. In many ways, they have made learning more accessible and equitable. As with all technologies, however, they have also created chokepoints and monopolistic practices. Worse yet, many of these technologies reinforce rather than reinvent the imbalanced power dynamics of conventional classrooms.

Here are some ways we could do better:

  • Platform cooperatives - The platform co-op movementarrow-up-right is new but full of potential. Any education-centered business can transition to member ownership. There are also many opportunities for startup ventures to disrupt monopolized markets. Learning Management Systems (LMS) like Blackboard and Google Classroom would better serve their users if their users democratically contributed to key decisions about those platforms. The open source Moodle platformarrow-up-right has been a viable alternative for many years, but what lessons and values could the Moodle collaborative learn from cooperative developers?

  • Co-budgeted peer learning - Peer learning is powerful, but skillful facilitation can also add a great deal of value to a learning experience. What would happen if we combined the funding rounds and shared pools of money used in models like Cobudgetarrow-up-right with democratically-run classrooms? Could learners pool small amounts of money to pay for facilitation? Would travel, childcare, and food be more accessible and overcome the gender and class imbalances that continue to plague education? Would the members' economic contributions motivate them and improve their learning outcomes?

  • Consent-based workflows - What digital tools can we invent to streamline learning processes that require consent from all members? As we explore the potential of critical digital pedagogy, new patterns will emerge. For example, in the Let's Play Co-op 101 workshop experiment, the participants struggled to know when to read the next paragraph and when to avoid spoiling a surprise. We did the best we could with a platform (GitBookarrow-up-right) that had limited interactivity (expandable boxes). What if there was an app or plugin that made it easier to create student-led, choose your own adventure instructions?

  • Integrations - Consider the following features that are rarely seen together on the same app and imagine what may be possible if some or all of them were combined. If learning cannot truly be separated from doing, how could new tools blur that line?

Feel free to send your own ideas and Join our network!

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